Showing posts with label Second Life. Show all posts
Showing posts with label Second Life. Show all posts

Thursday, July 05, 2007

I'm Speechless....

As announced on the official Second Life blog, the Voice feature is now integrated into the main SL client. Voice is one of the new features I have been eagerly awaiting since having experienced a taste in the beta testing phase way back in March.

Even Linden Lab CEO Philip Rosedale showed up.

Back then, even though still in beta, the quality was almost as good as Skype. There has been negative reaction from some quarters of the SL community towards the introduction of voice, but I for one look forward to it, largely for the following reasons.

1. It will speed up many content creation activities; specifically the process of building (typing and building at the same time is difficult)

2. Communication with people who speak foreign languages will be easier (for example, Its easier to understand spoken Japanese than written Japanese)

3. Those who's typing speed is slow or who are dyslexic will be able to participate in discussions to a greater extent

4. I believe it will increase immersiveness

To prove my point about increased immersion try out the Holophonic exercise below (requires headphones):



Since its official launch however, Voice hasn't worked for me at all, though it has for some of my colleagues.

EC:/>

Tuesday, May 08, 2007

Test of BlogHUD Pro crosspost


This is a first test using BlogHUD Pro to crosspost to my external blog, with photos of course. EC:/>

posted by Earnest Candour on IIA Island using a blogHUD : [permalink]

Sunday, April 29, 2007

Sculpted Prims set to transform SL building

A post by Torley on the official SL blog has announced the introduction (in the near future) of prims whose shapes can be altered by the textures that are applied to them. This should allow much more complex and varied objects to be made, and possibly even reduce the number of prims used. A video demonstration is below: